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Elementa are fascinating creations of elemental magic: golems, elementals, gargoyles, and the like. Most such creatures are summoned by a mage or priest. They follow orders and have little will of their own. However when brought into this world without shackles, elementa are forces of chaos that can destroy cities.
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- The Witcher Role-Playing Game

Elementa (Polish: żywiołak or istota magiczna) are entities that live in either one of the Elemental or Para-Elemental Planes, or in the Material Plane but fueled by the elemental power.

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What powers do Elementa possess in their elemental planes? toggle section
Elementa have powers from the elemental planes of Air, Earth, Fire, and Water, each with unique properties. They also draw from Ether, a complex essence from the Astral Plane, used in teleportation and suppression. Elementa include creatures like gnomes, sylphs, salamanders, and ondynates, which can be summoned magically.
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How do Elementa differ from golems in terms of power and intellect? toggle section
Elementa differ from golems in power and intellect. Elementa, like djinn and neufrae, can have immense power and varied intellect, with some possessing nearly immeasurable strength. They can act independently when not magically bound. Golems, however, are strong and intelligent constructs that follow predefined actions, lacking the autonomy of unbound elementa.
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How can a mage bind an Elementa into a construct? toggle section
A mage can bind an Elementa into a construct by summoning an elemental from its plane, like the Plane of Fire. This creates a golem-like entity with elemental power. Constructs resist mind spells, bleeding, and poisons but are weak to dimeritium bombs and dispelling.
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What are the different types of Elementa across various planes? toggle section
Elementa are beings from the Elemental Planes: Earth, Water, Air, and Fire. These planes host creatures like gnomes, sylphs, salamanders, and ondynates, each linked to a fundamental element. A fifth essence, Ether, comes from the Astral Plane and is used in advanced magic.
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Characteristics

Elementa usually live in their appropriate elemental plane. In material world, they tend have rather weird and scary shapes, with claws, spikes and knobbles.[3][5] A powerful mage is however are able to bind an elemental into a construct, creating an entity with shape and intelect of a golem but power of an elemental.[6][1]

Elementa vary in intellect and skills. Wild Hunt Hounds seem to resemble mundane beasts such as dogs and wolves,[5] neufrae are a sentient race with skills compared to those of the arch-masters of magic,[3] while genies are beings with power almost unmeasurable.[2]

The Witcher 3: Wild Hunt

Elementa are a type of monster in The Witcher 3: Wild Hunt. While never mentioned ingame, the Wild Hunt themselves are Elementa as they are susceptible to Elementa oil.

Elementa include:

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