witcher

Ofir or Ofier is a landmass in the region known to Nordlings as "beyond the seas" near Zangvebar,[2] south of the Nilfgaardian Empire. It consisted of various fallen empires, kingdoms and tribes, which were unified by malliqs before the 1270s.[1]

Not counting trade in hubs like Novigrad or Cidaris, Ofir rarely has any contact with the Northern Kingdoms and remains largely unknown there.

History

Legends of origin

Apart from advanced areas, Ofir includes primitive tribes which still recount bygone eras in tales. One such myth tells of a time when sky and steppe fell in love and gave birth to the first mare. This mare, seeing how weak humans are falling prey to dangers, began to nurse them. They fed on her milk until growing strong enough to saddle her, becoming warriors. This is why Ofiri value horses highly and call them "noblest among all beasts".

Fragmented realm

During the rich history of Ofir, many empires rose and fell, succeeded by rich kingdoms.[1] At one point, a crew of Skellige pirates led by infamous Yustianna repeatedly raided both Zangvebar and Ofir before returning home with the loot.[3]

Ofiri Immortals fighting against Nilfgaard

Ofiri Immortals fighting against Nilfgaard

Eventually, prior to the 1270s, the realms of Ofir became more or less unified under the rule of malliqs.

Nibras' reign

In 1272, Malliq Nibras entrusted his loyal merchant Dulla kh'Amanni with diagrams for a fantastic gear item. He was supposed to present it to local ruler, King Radovid V, as a gift, possibly to establish diplomatic relations. Dulla's mission had however a secret goal: the emissary was supposed to find Malliq's son, Prince Sirvat, who disappeared during his travels.

While the second goal failed – Sirvat was found dead slayed by witcher Geralt[1] – the diplomatic mission proved more successful. During final phases of the war, the elite Ofiri mercenaries supported Northern Realms in war against Nilfgaard.[4]

National emblems

Emblems displayed are based on Ofieri shields in the Hearts of Stone expansion and The Witcher Role-Playing Game.

Geography

Royal Palace complex and surroundings with a typical Ofiri city in the background

Royal Palace complex and surroundings with a typical Ofiri city in the background

Ofir lies south of Nilfgaard and the southern edge of the Continent.[5] Even though Nordlings tend to refer to Ofir and other distant realms as "beyond the seas"[2] scholars such Markus Hohlenberg believe Nilfgaard and the Far South form one landmass.[6] Inhabitants describe it as a land of vast steppes, forbidding mountains, untouched wildernesses and crystal-clear lakes.[1]

Climate

The weather in Ofir is much warmer and sunnier, creating a very different fauna such as legendary white horses with black stripes.[2] The sky has a different shade, apparently less colorful in comparison with the North.[1]

Apart from zebras,[2][6] animal life of Ofir also includes camels and elephants. Ofiri merchants travelling through the world sometimes keep tigers and cobras as pets.[4]

Economy

Despite the distance, Ofir trades with Northern Kingdoms via the marine mercantile route.[7] The refinement of their products (e.g. decorated weapons, silk clothes, precious jewels, vases, spices, and carpets) makes them valuable and sought-after goods. In 1272, they also introduced the mysterious arcana of runewrighting to Nordlings.[1] During Northern War III, they sold war elephants to the Northern Kingdoms.[4]

Demographics

Different people of Ofir in royal palace gardens

Different people of Ofir in royal palace gardens

The empire is diverse in the range of people which are remarkably tolerant towards each other and foreigners.[8] Most of them live in great cities like Dulla's hometown which would, according to him, make the City of Golden Towers seem dull in comparison. This city is an enclave of mages, medics, mathematicians, and philosophers. Ofiris usually like to cover their heads with turbans and chaperones. High-ranking soldiers wear pointed golden helmets.[1]

Notable people

For the main article, see Malliq.

Monarchs

For a full list, see Category:Ofiris.

Culture

Of all values, Ofiris hold honor in the highest esteem. Swearing upon honor is a serious promise, and they'll go to great lengths to not fail. One's honor can also rise if they undertake a risky task backed by glorious intent. Examples of such are discoveries, explorations or knowledge-expanding.[citation needed] Many Ofiri wear bracelets with runes meant to bring good luck inscribed on them. The king is known to keep several concubines, who wear typical harem outfits, but the current one only calls upon his favorite concubine.[9]

Religion

Lands of Ofir have different deities and beliefs, depending on the region. They believe that important matters should be discussed outdoors with gods for witnesses. In contrast to the Northern Realms, the faith doesn't conflict science, and many clerics are great scholars valued by people for wisdom.

In one Ofiri region, a monotheistic cult centered on deity called just God is popular. His clergy, the Runewrights, believes God speaks through symbols which humans are able to interpret only as imperfect runes, glyphs, and other signs. All magic is said to come from this being. As the cult is pantheistic, its followers view God as both the creator of and the world itself who never ceases to expand.[1] Some others go deeper, preferring the term "universe".[10]

Trivia

Ofiri shield
Ofiri shield

References