witcher
Disambig icon This article is about the caste of monster slayers. For other uses, see The Witcher.
, a witcher and protagonist of The Witcher series

Geralt of Rivia, a witcher and protagonist of The Witcher series

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Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives...
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- Monstrum, or a Portrayal of Witchers, Anonymous


A witcher (Polish: wiedźmin), also known as a wiccan, hexer, vedymin, or witchman (Elder Speech: vatt'ghern), is someone who has undergone extensive training, ruthless mental and physical conditioning, and mysterious rituals (which take place at "witcher schools" such as Kaer Morhen) in preparation for becoming an itinerant monster slayer for hire. Geralt, the central character in Andrzej Sapkowski's Witcher series and the subsequent games inspired by them, is said in the stories to be one of the greatest witchers; he is certainly legendary, but whether famous or infamous is more open to interpretation (and/or subject to gameplay, as the case may be).

Quick Answers

What is the training process to become a Witcher? toggle section
To become a Witcher, one undergoes the Trials, a series of transformative processes using secret herbs and infusions. Survivors gain superhuman reflexes, reaction speed, and night vision, among other traits. They learn swordplay and basic magic, known as Signs. Young witchers undergo mutations to enhance their strength and speed. They also develop a unique culture, specialized knowledge, an effective training system, and a code of honor.
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What are the mysterious rituals performed at Witcher schools? toggle section
Witcher schools train witchers, teaching them magic fundamentals and unique fighting styles. The schools are distinguished by their rituals, a structured form of magic that can surpass spells in power. These rituals require specific components and time to execute. Each school, including the School of the Wolf, Bear, Griffin, Viper, and Cat, has distinct rituals and training methods.
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Who is the central character in Andrzej Sapkowski's Witcher series? toggle section
In Andrzej Sapkowski's Witcher series, the main character is Geralt, a witcher who is trained from a young age to eliminate monsters. Geralt is regarded as one of the most exceptional witchers, with his reputation being a matter of perspective.
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What is the role of a Witcher in their society? toggle section
In their society, a Witcher is a highly trained, enhanced individual, known for their strength, endurance, and immunity. They are not mere killers, but uphold a unique culture, specialized knowledge, a rigorous training system, and a code of honor. They are knowledgeable about the effects of various substances and understand basic magic. Their main role is to exterminate monsters, a duty they are prepared for through early-age mutations that enhance their physical abilities.
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What are the physical and mental conditions required to become a Witcher? toggle section
Becoming a Witcher involves rigorous physical and magical training, alchemical procedures, and intake of mutagenic compounds. Witchers, as a result, are mutants with enhanced speed, strength, and resilience, equipped to combat most monsters alone. They also maintain a distinct culture, comprehensive knowledge, and an honor code. They are well-versed in the impact of diverse substances and basic magic principles.
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History

Creation

As humans settled in the northern part of the Continent, they had to deal with a vast array of monsters that inhabited the land and which humans were poorly equipped to deal with. To fix this, the Northern rulers tasked their mages to create magic-wielding warriors to deal with the monsters for them. As a result, the mages carried out experiments at Rissberg and the first witcher was created.[1][2] Unfortunately, the witchers proved to have limited magical potential and were thus deemed failures and banished from the castle.[3]

Alzur, student of Cosimo Malaspina, would accidentally create a mutagen[1] that would be refined into the decoctions needed to create witchers. This would get him dubbed the father of witchers, but before their decoction could be put into practice an unnamed sorcerer would steal all the material and flee. He would settle at Mirabel located beyond the River Toina at the foot of Traanberg. While he did this for the common good, to use these supermen to slay the monsters infesting the world, the Circle would accuse him of planning world domination, among other things.[2]

A group of magical women called the Witches would later be exposed to the virus and decoction before mating with non-magical human men. The products of these unions would be the first witchers and is where they get their name. Almost all of the affected Witches would be wiped out by mages and the Trial of the Grasses would be created.

At some point the renegade mage died under shady circumstances and his acolytes became divided on how to proceed. Some ended up leaving for Beann Grudd and others for Kaer Morhen.[2] The three institutions saw the demand for witchers in how hard monsters made people's lives and so they focused on mass producing them, regardless of the circumstances, which paved the way for the witcher's fall.

The First Age of Witchers

For more information, see Order of Witchers.

After the witchers were banished they were brought to Castle Morgraig by a handful of mages who wished to continue the experiment. Here, the first generation of witchers continued to train while the mages created more, soon establishing the Order of Witchers. As the first five original witchers set out on the path, the first age of witchers began. However, over time, the Order, after being abandoned by the original mages, had a violent fight break out among their own resulting in several deaths and a schism, and with other witchers' growing disillusionment about their Order's purpose and leaving as well, eventually led to the Order's end when the final witchers abandoned Morgraig, and thus brought the first age of witchers to an end as well.[3]

Second Era of Witchers

After the Order ended and the six independent schools were built, the Second Era of Witchers began, which witchers themselves refer to as the Golden Age of Witchers. With the continent divided between the schools and each one creating their own witchers, their work became efficiently organized. Past tensions between them calmed down and when witchers from different schools crossed paths, no blood was shed as each knew they had their own territory, making them treat other schools more like estranged brothers than bitter enemies like before.

End of the Golden Age

As time passed the mutagens within the decoctions would mutate unpredictably and the pathogens spoil leading to more and more failures.[2] The success rate of the Trial dropping down to 1 in 10. In Beann Grudd a series of repeated failures would create the Cats while a major failure at Mirabel that was put down before things got out of hand.

By the mid 1160s, witchers had become too successful, with monsters having grown increasingly rare.[3] This, combined with a mixture of propaganda by the churches of the North and the distrust of many of the kingdoms' rulers, led to witchers themselves being seen as monsters in most of the population's eyes. In turn, almost every known school came under attack from various groups of people. By the time the last school fell, the number of witchers had diminished greatly, compounded by both those killed defending their schools and the loss of knowledge on how to create witchers so no more could be made.[3] All this led to Kaer Morhen finally stopping the Trials at some point before 1194.[2]

At some point in the 1210s or 1220s the mutations would restart in Kaer Morhen with Geralt being the first Witcher to leave the keep since 1194 in March of 1229.[2] Despite taking to the mutations well and being exposed to further ones he is still deemed faulty due to a lack of feeling over killing humans. A fault caused by the stale elixirs used in the Trial and Nature trying to correct itself. Later Eskel and Lambert would also be mutated before training would again stop in the late 1230s or early 1240s with the Trials stopping around them same time or earlier.[4]

Overview

Witcher's physique

Witcher's physique

Genetic advantages and disadvantages to being a Witcher

Taken in as children, witchers-to-be are subjected to intense alchemical processes, consumption of mutagenic compounds, and relentless physical and magical training to make them dangerous and highly versatile against their vast array of opponents, many of which possess superhuman speed, strength and/or other deadly powers. These procedures ultimately mean that each fully-trained witcher is a mutant built specifically to hunt and kill inhuman prey. The key permanent results of mutations shared by all witchers include:

Equipment and skills

Though they are proficient in the use of basically any weapon that comes to hand, a witcher's training focuses on two primary tools:

These swords are typically carried on the back. A steel blade is used for more mundane beings, while a silver blade is reserved for beasts of the supernatural. Witchers are also frequent mixers and users of powerful potions, having developed an advanced tolerance to their inherent toxicity, but still limited to a few at a time (even one of their weaker brews would be fatal to an ordinary human). Witchers are trained to utilize bombs and various poisons and oils with which to coat their blades, many of which were designed to harm specific monsters. The first witchers were trained by alchemists from Vicovaro. Moreover, witchers are master trackers capable of tracking virtually any creature, be it monster, animal, human or nonhuman. The original witchers were trained by hunters from Kaedwen. After the varying schools were built the first generation witchers passed their knowledge to their apprentices.[8] Finally, their formal magical training deals with signs, a low-level yet versatile form of magic that allows witchers to cast spells and enchantments with simple hand gestures. Without extensive improvement and practice, these are mere tricks compared to what a sorceress can do, but they serve very well for someone with a sword in one hand to add a variety of improvisation to their efforts. Also, the more powerful magic used by mages often takes a lot of time to prepare while all signs are instantaneous. Additionally, witchers are trained by seasoned mages in how to use these signs to the best effect. Several witchers from different schools utilized one-handed crossbows, however, it was not very common.[5]

In general, a witcher is a formidable and often overwhelming opponent to more mundane races thanks to their superhuman physical prowess, regenerative capabilities, and magic. However, they are not infallible, as they can still make mistakes, take a misstep in battle against mundane men or supernatural demons, or be overwhelmed by sheer numbers and individuals who have the skill to match a witcher, though rare is the individual who managed to slay a witcher out of skill rather than dumb luck or by ambush.

Though a witcher's eyes are one way to stick out, another standard means of identification is the witcher medallion. This device aids in the detection of monsters, and no witcher would part with one willingly. (And of course, witchers are known for being 'hard to kill' - Leo Bonhart boasts a collection of three such medallions as proof of his martial skill.) The form of an individual medallion (head of a wolf, cat, griffin, etc.) indicates the school at which its owner was trained.

It is a common belief, even among witchers themselves, that they have no capacity for emotion. This may be debatable, and rather relative, considering the rigors of their training and the dangers they face on a day-to-day basis. Perhaps they have simply never had the time or exposure to society to develop or recognize the reactions to mundane experiences that most take for granted. It may also be explained that a combination of their hard training, genetic modifications, and seclusion from society that may encourage blunted emotional expressions, as Geralt, Lambert, and Eskel all exhibit emotional heights concerning love, joy, fear, anger, lust, and sympathy among various others.

Occasional references to witchers as 'nonhuman' are somewhat at odds with the original stories (in which Geralt only identifies witcher as a profession, never a race). There is certainly no official classification as such, and the relevant references (in the first game at least) are usually from Geralt identifying with the mistrust and/or hostility faced by elves and dwarves in human society. Likely it is used as a slur against the mutants, likening them to elves and dwarves, though it's worth noting that an in-game text found in Wild Hunt mentions that the Cat School of witchers "are for the most part of elven stock," indicating that there are (or were at one time) indeed nonhuman witchers. Whether or not there actually are any elven witchers during the contemporary timeline of the story is unknown.

Notable Witchers

Wolf School

For a full list of all School of the Wolf witchers, see School of the Wolf members.

Trained but not witchers themselves:

Griffin School

For a full list of all School of the Griffin witchers, see School of the Griffin members.

Cat School

For a full list of all School of the Cat witchers, see School of the Cat members.

Viper School

For a full list of all School of the Viper witchers, see School of the Viper members.

Bear School

For a full list of all School of the Bear witchers, see School of the Bear members.

Manticore School

Crane School

Order of Witchers

Unspecified School

The Witcher

Glossary Entry

Witchers

Witchers came into being when the first settlers were colonizing the untamed lands of present-day Temeria. The elite caste of warrior-monks was to defend humans from the monsters which inhabited the wild. Thanks to mutagenic mushrooms, herbs, and plant stimulants, the bodies of young apprentices developed superhuman speed and endurance. As a result of the painful and dangerous Trial of the Grasses, young witchers gained cat-like eyes, which allowed them to see in the dark. With the help of sorcerers, they learned to utilize simple combat spells, called signs, as well as magic potions that augmented their fighting skills. Nowadays, when monsters have become something of a rarity, the demand for the witchers' services has declined significantly. Only a few representatives of the caste still travel the world, and no more monster slayers are being made.
Due to their otherness, unusual abilities, and magicals skills, witchers are treated as outcasts and sometimes even met with hatred. This hatred was made manifest during the infamous attack on Kaer Morhen, which led to the destruction of the fortress and the death of most of the witchers wintering there. Those who survived are doomed to extinction since they no longer train successors.
People need witchers, but are simultaneously afraid of them. The itinerant warriors inspire fear because they are mutants and have superhuman powers. A witcher is rarely a welcome guest and contacts with members of this profession are almost always limited to business. Witchers are invariably attacked during pogroms and social upheavals directed against those who deal in magic.
Mutagens and magic render witchers' bodies resistant to all kinds of disease, even to the point of outright immunity.

The Witcher 2: Assassins of Kings

Journal entry

Despite my long friendship with Geralt, I know little more about this peculiar brotherhood or guild than learned tomes provide. On top of that, I am obliged to discretion, so I shall write nothing more than necessary on the subject. Once as numerous as the beasts they fought, today the witchers are seen as a relic of times long gone. The exact character of their training remains a mystery. It is known it consists, among others, of the Trials - processes that transform the organism using a specific combination of secret herbs and infusions. Those who survive them gain superhuman reflexes, speed of reaction, the ability to see in the dark and many other traits making them lethal foes. During their training they learn swordplay and basic magic, known as signs. Armed with this set of abilities, the witchers can effectively fulfill their objective, that is protecting humans from the monsters inhabiting our world.

Name

The original Polish name for "witcher" is "wiedźmin". The English translation preferred by Andrzej Sapkowski was initially called a "hexer" and is the name used in the international version of the film adaptation. However, CD PROJEKT RED chose to translate it to "witcher" in the computer game, and this word was subsequently adopted by Danusia Stok (in her translation of The Last Wish) and even by Sapkowski himself (in Historia i fantastyka).

Warlock has been used in informal English translations, although "witcher" - being a neologism in English - is arguably better at capturing the spirit of Geralt's and a witcher's profession.

In Other Languages

Flag Language Witcher
Flag uk Flag USA English Witcher
Flag poland Polish (original) Wiedźmin
Flag arab league Arabic الساحر
as-Sāḥir
Asturian Bruxu
Flag Brazil Brazilian Portuguese Bruxo
Flag bulgaria Bulgarian Вещер
Veshter
Flag China Chinese (Traditional)
Chinese (Mainland)
狩魔獵人 Shòumó Lièrén
巫师 Wūshī
Flag croatia Croatian Vještac
Flag czech Czech Zaklínač
Flag netherlands Dutch Hekser
Flag estonia Estonian Nõidur
Flag iran Farsi (Persian) ویچر
Witcher
Flag finland Finnish Noituri
Flag france French Sorceleur
Flag Georgia ქართული (Georgian) მხედვარი
Mkhedvari
Flag germany German Hexer
Flag greece Greek Γητευτής
Giteftís
Flag Israel Hebrew מכשף
Mechashef
Flag hungary Hungarian Vaják
Flag italy Italian Strigo
Flag latvia Latvian Raganesis
Flag Lithuania Lithuanian Raganius
Flag Portugal Portuguese Bruxo
Flag Romania Romanian Vrăjitor
Flag russia Russian Ведьмак
Ved'mak
Flag serbia Serbian Вештац
Veštac
Flag slovakia Slovak Zaklínač
Flag slovenia Slovenian Veščec
Flag spain Spanish Brujo
Flag sweden Swedish Häxkarl
Flag turkey Turkish Witcher
Efsunger
Flag ukraine Ukrainian Відьмак
Vid'mak

In languages from the novel

In languages from the game

Trivia

Notes

Videos

References

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This page uses content from Wikipedia. The original article was at The Witcher. As with Witcher Wiki, the text of Wikipedia is available under the GNU Free Documentation License.