witcher

Deadly Crossing is the official name for three minor unmarked secondary quests in The Witcher 3: Wild Hunt. However, a fourth has been added to this list as it has the same setup as the rest.

At the bridges and river crossings of war-torn Velen, expect to encounter groups of ne'er-do-wells. They can be hostile, so use diplomatic conversation choices, avoid them, or engage them.

First deadly crossing

At Troll Bridge you encounter a group of bandits ordering a toll to be paid and you can do the following:

Second deadly crossing

Note: In order to trigger this encounter you have to visit the bridge at least once with the Nilfgaardians alive and then return later to find them dead and the encounter active.

Several looters are sifting through the corpses of the fallen Black Ones at the long wooden bridge north of Lindenvale. They've found a relic sword they want to sell. You can:

Note that if you approach with a weapon drawn, they'll automatically become hostile.

Note: Prior to Patch 4.0, you could also buy the sword, kill the looters and get another sword (with its varying stats rolled separately) off one of the bodies. Be aware that the money will be gone and can't be looted back, although simply selling one of the swords will likely more than cover the cost. With Patch 4.0 though, this option has since been removed.

Third deadly crossing

Find them west of Dragonslayer's Grotto, in the woods at a junction between roads. Unlike the rest, there's no way to interact with them as they're openly hostile if you get too close.

Note: This group is connected to the one at Troll Bridge and the enemies won't appear if you've done the First deadly crossing more than a few days past (tested with a week). The dead peasants' bodies will always be there the first time you visit the place, but the bandits won't be around.

Fourth deadly crossing

This one is not part of the official list. See Highwayman's Cache for more details.

At the bridge east of the Boatmakers' Hut are 3 bandits demanding a toll. They can be hostile or told to back down. If they back down, they'll make their way up the road to the Boatmaker's Hut and stand around there.

Afterwards, you can use your Witcher Senses at their campfire to follow some footprints to a partly-hidden chest in the weeds under the bridge. Pry it open for some coin and a couple of diagrams.

Journal entry

This quest has no journal entry.

Objectives

This quest has no journal objectives.