witcher

Intruder is the final quest in The Witcher: Monster Slayer. It ends the first season of quests. It is a direct continuation of The Great Mushrooming quest.

Walkthrough

This quest is unlocked after The Great Mushrooming and Sins of our Fathers are completed. It begins with a message brought by Dehael. Mayor Goronwy calls you for an urgent meeting.

The mayor informs you that a local family of farmers has been killed by a monster. Go to the marked location and examine the crime scene. It turns out that the killer is the frightener. After the investigation, the monster appears and the fight begins.

The frightener is a very tough opponent - an extreme level legendary monster. It's vulnerable to silver and strong attacks, so use of a good silver sword (like Melltith, Ursine or Griffin swords), more than 1 booster potion (like Thunderbolt, Cat, Petri's Philter, Swift), insectoid oil and preparing a few Moon Dust bombs is advised.

The quest has three endings:

In the last 2 variants, you can also track down and kill the frightener, and then return to the surviving mayor for the reward. You will receive 50 coins.

Journal entry

The mayor promised he'd send someone to me about a contract on the frightener.
Goronwy wanted to hire me to kill the frightener, which had already slaughtered a family of farmers. I decided to make my way to the farm and take a look around.
The mayor wasn't exaggerating. At the farm, we were met with a truly grisly sight - bodies strewn across the road, and blood running down the walls. The tracks - feet and an abdomen imprinted in the mud - made it obvious a frightener was responsible for the massacre. I followed its trail.
AS THEY NEARED THE FARMHOUSE, THORSTEIN REGRETTED HIS HEARTY BREAKFAST. THE SIGHT OF THE GRISLY SCENE PAINTED IN RED BEFORE THEIR EYES THREATENED TO CALL THAT BREAKFAST BACK UP HIS GULLET.
THE WITCHER BEGAN TO EXAMINE THE BODIES. ALL THE SIGNS INDICATED A FRIGHTENER - A DANGEROUS INSECTOID. THEY FOLLOWED IN ITS TRACKS.
If the frightener is killed right away
The frightener turned out to be a strong and dangerous opponent, but I managed to beat it after a difficult fight. Only when its body crashed to the ground did I realize just how powerful my opponent had been and how close I'd come to lying dead on the ground myself. Curiously, inside the frightener's body, I found an ornamental pin that was clearly emanating magic.
THOUGH THE FIGHT WAS NO WALK IN THE WOODS. THE FRIGHTENER'S LIMP CORPSE EVENTUALLY FELL AT THE WITCHER'S FEET. AS HIS/HER BREATHING SLOWED, THE WITCHER STARTED EXAMINING THE BODY.
HE/SHE KNEW FROM THORSTEIN'S POINTED GRUNTING BEHIND HIM/HER THAT HE/SHE COULD EXPECT A CONVERSATION WITH THE MERCHANT VERY SOON.
After examining the carcass, Thorstein enthusiastically voiced his approval of my work. He seemed to understand why I wasn't planning on informing Goronwy about the sorcerer.
Right after I left the mayor, I ran into a masked sorcerer dressed in the elven style. He was very interested in the pin I'd found inside the frightener's corpse.
Refusing the offer
He wanted to buy it from me, but I refused, so he took it for himself after blinding me with a spell.
Agreeing to the offer
He wanted to buy it from me, and I agreed, so he took it for himself and disappeared.
After all these twists and surprises, Thorstein and I went into the nearest inn with great pleasure. Chilled beer in hand, we celebrated a successfully-completed contract - and the future started to look somehow rosier. We decided to stay in Dol Tirthana just a little longer.
AFTER THE UNEXPECTED ENCOUNTER WITH THE SORCERER, IT WAS TIME FOR CELEBRATION. THE WITCHER, SMILING CROOKEDLY, LISTENED TO THE COLORFULLY EMBELLISHED ANECDOTES AS TOLD BY A WILDLY GESTICULATING THORSTEIN.
THE NIGHT WAS YOUNG, THE BEER WAS COLD, AND A POUCH FULL OF GOLD WAS SITTING HEAVY ON HIS/HER BELT. HE/SHE FELT NO PRESSING NEED TO LEAVE DOL TIRTHANA. WHAT IF THEY STAYED HERE A WHILE LONGER?

Notes

Gallery